Literacy and numeracy duels for ages 6–11
Learners log in to play. Teachers and programme managers log in to see live class dashboards.
Evaluator logins are listed in the bid (Annex D). All learner names are fictional.
First to 10 correct answers wins, or the higher score when 45 seconds run out. Fast answers (under 3 seconds) earn bonus XP. Every result is saved to your school’s record and adds points to your house for the inter-house cup: 25 for a win, 10 for a draw, 5 for taking part. If the internet drops, results wait on this device and sync when you’re back online.
Each school runs an inter-house cup. House champions play for the school, schools meet in inter-school rounds, and the top 45 players go to the national final. The house cup column uses live house points from the pilot database.
Every answer from every duel counts. Weakest skills first.
Mutambo Arena · pilot prototype · fictional demo data